
About the Game
This 2D pixel-style maze game is built using C# logic inside Construct 3. The core objective is simple and engaging: guide the bunny through a handcrafted labyrinth, avoid dead-ends, and collect every carrot scattered across the map. The gameplay focuses on fast decision-making, spatial awareness, and smooth navigation through narrow corridors. Designed for both casual players and speed-runners, the game delivers a clean retro experience with modern responsiveness.
The level layout is intentionally designed for balanced difficulty—easy to understand, but challenging to master.


Maze Walls:
Built using stone-block pixel tiles, giving the environment a strong dungeon-like appearance. The textures include soft purples and grays for a calm but adventurous tone.

Carrots:
Bright, stylized pixel carrots serve as the main collectible. Their bold orange–green palette ensures high visibility against the maze background.

Player Character (Bunny)
A cute, expressive pixel bunny designed for instant emotional connection and clear readability, even at small scales.